Druid: Circle of Dreams

Druid Circle


Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids' guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.


Level 2

You become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number d6s equal to your druid level. As a bonus action, you may choose a willing creature you can see within 120ft. of you, and expend a number of dice of your choice, up to half your druid level. Roll the dice and add them together; the creature regains a number of hitpoints equal to the total, as well as 1 temporary hitpoint for every die expended. You regain all expended dice after finishing a long rest.


Level 6

Home may be wherever you are. During a rest, you may invoke the shadowy power of the Gloaming Coart to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30ft. radius sphere of magic appears, centered on that point. Total cover blocks the sphere. While within the sphere, you and any number of creatures of your choice gain +5 to Stealth (DEX) and Perception (WIS) checks, and any light from open flames in the sphere, such as a campfire, is not visible outside it. The sphere vanishes at the end of the rest, or if you leave the sphere.


Level 10

You may use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action, you may teleport up to 60ft. to an unoccupied space you can see. Alternatively, you may use your action to teleport a willing creature you touch up to 30ft. to an unoccupied space you can see. You may use this feature a number of times equal to your WIS (minimum of 1) per long rest.


Level 14

The magic of the Feywild grants you the ability to travel mentally, or physically, through dreamlands. Whenever you finish a short rest, you may cast one of dream (with you as the messenger), scrying, or @teleportation circle, without expending a spell slot or requiring material components. You may do so once per long rest.

This use of the @teleportation circle spell is special. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven't taken a long rest on your current plane, the spell fails, but is not wasted.


Source: Xanathar's Guide to Everything