Warlock: The Fiend

Otherworldy Patron


You have made a pact with a fiend from the lower plains of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption of all things, ultimately including you. Fiends powerful enough to form a pact include demon lords such as Demogorgon, Oruc, Fraz'Urb-luu and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles and Belial; pit fiends and balors that are especially mighty and ultroloths and other lords of the yugoloths.


Level 1

The following spells are added to the warlock spell list for you:

Spell levelSpells
1stburning hands, command
2ndblindness/deafness, @scorching ray
3rdfireball, @stinking cloud
4thfire shield, wall of fire
5th@flame strike, @hallow

When you reduce any creature of your choice to 0 hitpoints, you may gain temporary hitpoints equal to your CHA + your warlock level (minimum of 1)


Level 6

Whenever you make an ability check or a saving throw, you may use this trait to add 1d10 to your roll. You may do so after seeing the initial roll, but before any of the roll's effects occur. You may use this trait once per short rest.


Level 10

After finishing a short rest, you may choose one damage type. You gain resistance to that damage type until you choose a different one with this trait. Magical weapons and silver weapons ignore this resistance.


Level 14

Whenever you hit a creature with an attack, you may use this feature to instantly transport the target through the 9 hells. The creature disappears and hurtles through a nightmarish landscape. At the end of your next turn, the target returns to the nearest unoccupied space to where it previously was. If the target is not a fiend, the target takes 10d10 psychic damage. You may use this trait once per long rest.


Source: Player's Handbook