Arcane Tradition
As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
The gold and time you must spend to copy a conjuration spell into your spellbook is halved.
You may use your action to conjure up an inanimate object in your hand, or on the ground in an unoccupied space that you can see, within 10ft. of you. This object can be no larger than 3ft. on a side, and weigh no more than 10lbs., and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5ft. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
You may use your action to teleport up to 30ft. to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. You may use this feature once per long rest. You regain the use of this feature after casting a conjuration spell of 1st level or higher.
Your concentration cannot be broken as a result of taking damage while concentrating on a conjuration spell.
Any creature that you summon or create with a conjuration spell has 30 temporary hitpoints.
Source: Player's Handbook